A really fun one is if you want to jump down a distance without hurting yourself, you can select bungee and run off the side of a cliff - hell, I could do that all day without killing any worms, it's so hilarious. You also have some tools which will help you move your worms around the screen, such as the blowtorch to burrow through the scenery with blatant disregard for silly physical laws, like gravity. For example, you have a bazooka to fire out to a worm quite a distance from you, a shotgun for close-up play, grenades to lob into hard to reach places, and dynamite to plant for optimal damage (as long as you can get to a safe place in time). The weapons are plentiful and varied, and cover you for all situations. I particularly love it when you hit your own team member by mistake and get cries of "Oi! Nutter!" squeak through your speakers, or when you gang up on an opponent's worm and hear them wail, "Leave me ALONE!" The worms shout abuse and congratulatory remarks to one another in cutesy little voices, which will have you in stiches. The graphics are as detailed as you can get with VGA, and sound has been sampled excellently. What so special about the game, though? It's hard to identify one single element of Worms that actually stands out, as it's the entire package that creates magic. Anyone who's played Lemmings (yes, everybody) will know what I mean. So obviously no prizes will be won for depth, but howsabout getting some nominations in for implementation? The minute, yet beautifully animated graphics for the worms, allow the teams to fight one another in a huge playing field, as one screenful of landscape could fit hundreds of the little creatures on. And that, has just about summed up the entire plot. Your team of worms have a whole host of weapons available to them, with only one objective in mind: KILL KILL KILL (the other teams of worms that is).
These are hard (yet cute), Arnie-wannabe, weapon-wielding, nutter worms. These ain't your typical ugly, slimy useless worms that crawl aimlessly around the garden. I'll get you!īasic plot: you're the commander of a team of worms, surprisingly enough. Of course, this fact also plays to its advantage as it makes one stunning multiplayer game. The game's just dull against the computer. Suddenly, you just won't want to be sitting where you are anymore. Playing this game one player has as much appeal as having a bull's testicles boiled and salted, and sat on a plate in front of you (this is assuming you don't come from a country where this is a delicacy). Ok, so that's quite a complimentary first paragraph, so I'll counter it with one that points out Worms' very serious fault. for how long, I'm as yet undecided, but nonetheless, they'll certainly have a ball while it maintains their interest. Goddam it, it's FUN! Anyone can, and will, want to play this one. it has humour, it has violence (cartoon style), and it has playability.
I'm serious! We're continually bombarded with games that are "fun for all the family", but when is the rest of the family ever interested in Spot Goes To Spot Land, eh? This game draws crowds, and for once, not because of some spectacular graphical technique (no one but the computer geeks are actually interested in that - talking from being in the know here). That's what this fantastic game from Team 17 should be called. "The Game You Can Even Play With Your Girlfriend".